[TML] GURPS Traveller Questions :What do I need
Peter Brenton
pbrenton at MIT.EDU
Mon Mar 3 08:13:49 MST 2008
Hi folks,
I'm contemplating returning to traveller after a long hiatus (Hi
Doug! Hi Shadow! Others!).
I'm thinking of a CT style campaign using GURPS rules (mostly because
the other players are familiar with them, makes it easier), the
question of the day is how shall I invest my hard earned funds in
GURPS products to support such a campaign. I have the Basic book and
Psionics, the Modern Tech supplement (great for TL7-8 firearms). I
have access to, but don't own, Compendium I.
I also have a huge collection of traveller materials spanning the
systems. I don't need the background.
So I think I need rules for the following;
Individual Combat resolution (that is, stats for Traveller-type
weapons and armor)
Vehicle Combat and Design
Starship Combat and design
I need the rules for resolving outcomes of tasks such as sensor ops,
communications, etc. A means of designing ships and
vehicles. Skills advantages and disadvantages that might be
customized for the Traveller universe (which I can cull most of from
the basic book). What else?
I do NOT need background, library data, maps and charts, scenarios, etc.
Thanks,
Peter Brenton
"A good Traveller has no fixed plans and is not intent on arriving."
Lao Tzu [Capitalization mine]
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