[TML] GURPS Traveller Questions :What do I need

Peter Brenton pbrenton at MIT.EDU
Mon Mar 3 08:13:49 MST 2008


Hi folks,

I'm contemplating returning to traveller after a long hiatus (Hi 
Doug!  Hi Shadow!  Others!).

I'm thinking of a CT style campaign using GURPS rules (mostly because 
the other players are familiar with them, makes it easier), the 
question of the day is how shall I invest my hard earned funds in 
GURPS products to support such a campaign.  I have the Basic book and 
Psionics, the Modern Tech supplement (great for TL7-8 firearms).  I 
have access to, but don't own, Compendium I.

I also have a huge collection of traveller materials spanning the 
systems.  I don't need the background.

So I think I need rules for the following;

Individual Combat resolution (that is, stats for Traveller-type 
weapons and armor)
Vehicle Combat and Design
Starship Combat and design

I need the rules for resolving outcomes of tasks such as sensor ops, 
communications, etc.  A means of designing ships and 
vehicles.  Skills advantages and disadvantages that might be 
customized for the Traveller universe (which I can cull most of from 
the basic book).  What else?

I do NOT need background, library data, maps and charts, scenarios, etc.

Thanks,

Peter Brenton
"A good Traveller has no fixed plans and is not intent on arriving." 
Lao Tzu [Capitalization mine] 



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