[TML] GURPS Traveller Questions :What do I need
Evyn MacDude
infojunky at ceecom.net
Mon Mar 3 10:30:20 MST 2008
On Mar03 08, at 07:13, Peter Brenton wrote:
> Hi folks,
>
> I'm contemplating returning to traveller after a long hiatus (Hi
> Doug! Hi Shadow! Others!).
>
> I'm thinking of a CT style campaign using GURPS rules (mostly because
> the other players are familiar with them, makes it easier), the
> question of the day is how shall I invest my hard earned funds in
> GURPS products to support such a campaign. I have the Basic book and
> Psionics, the Modern Tech supplement (great for TL7-8 firearms). I
> have access to, but don't own, Compendium I.
Ok you have 3rd edition, Well Gurps:Traveller pretty much will get
you started.
which you can get from Warehouse-23 for 10 bucks, 17 after shipping.
That
should go a long way towards getting you started
> I also have a huge collection of traveller materials spanning the
> systems. I don't need the background.
>
> So I think I need rules for the following;
>
> Individual Combat resolution (that is, stats for Traveller-type
> weapons and armor)
> Vehicle Combat and Design
> Starship Combat and design
>
> I need the rules for resolving outcomes of tasks such as sensor ops,
> communications, etc. A means of designing ships and
> vehicles. Skills advantages and disadvantages that might be
> customized for the Traveller universe (which I can cull most of from
> the basic book). What else?
Gee, with all the CT sources and a little help from GT I think you
should
have everything y'all need. Heck with just the Gurps 3rd book without
any other gurps source books you pretty much have it all, it is really
just a case of how much work you want to put in.
As a side note pretty much all of the Gurps 3rd edtion books are going
for a $9.95 a throw on Warehouse23.
And another one, Stargrunt2 from Ground Zero Games which IMHO
is Traveller platoon/company level combat, is available as a free PDF
from their web site. BTW Jon the owner of GZGs and the writer of SG2
cites Traveller as one of his major inspirations when he was writing
the game.
--
Evyn
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