[TML] GURPS Traveller Questions :What do I need

Richard Aiken raikenclw at gmail.com
Tue Mar 4 17:16:20 MST 2008


On Mon, Mar 3, 2008 at 10:49 PM, Peter Brenton <pbrenton at mit.edu> wrote:
> Ok, it sounds like Ultra-tech and ultra tech II are superfluous,
> contrary to SJC's propaganda.  That's what I wanted to hear.

I wouldn't say "superfluous" unless you have books with equivalent
crunchy bits from other game systems that you can readily adapt.
Myself, I've scanned in most of both books and have been hacking and
splicing for a few weeks . . . and my equipment chapter page count
still stands at ~70 pages.

> OTOH, if I have an "extra" 1.7 decabucks to spend, is one or another
> book especially recommended for a tramp freighter type campaign?

Far Trader.  It goes in to a LOT of detail about the economics of
interstellar trade.  One of the co-authors - Jim MacLean - is an
economist.  There's a simplified trading system if all you just want
trade to happen in the background (while your adventures focus on
other things) nd an extremely detailed one if trade is to be the
center of the campaign.  It also has some information on starports and
startowns, but if you need more on either of those, then I recommend
Starports (which goes into very great detail, including stats for
typical starport vehicles and equipment).

-- 
Richard Aiken

"Never insult anyone by accident."  Robert A. Heinlein


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