[TML] Perfect ship VS ship combat system poll
Tom B
kaladorn at gmail.com
Fri Mar 21 15:18:42 MDT 2008
The latest flavour of the Saganami Island Tactical Simulator (SITS) or
Attack Vector. They do a lot of the hairy 3D math with charts that abstract
the crazy math. Ship attitude matters, 3D coordinates matter, target facing
matters (for taking damage), etc. Lovely detail. But a game where a cruiser
on cruiser can keep you fairly busy and I'm not sure it is terribly easy to
scratchbuild ships for the game. Not terribly fast either, though the latest
incarnation is pretty slick (talked to Ken Burnside and got a demo at
Origins last year). Something like that would fit with a hard science
fiction game like Traveller.
Or Power Projection: Fleet or Power Projection: Escort, though 3D isn't
present there. The games are playable though.
On Fri, Mar 21, 2008 at 7:34 AM, Knapp <magick.crow at gmail.com> wrote:
> What would your perfect vision of a ship combat system look like? Say
> all calculations are instant and easy and you can get any info you
> might want in 3d.
>
> What would the weapons look like? What would they do? What is missing
> in current systems? What do you not like? What do you like? Same with
> armor? Movements? Other stuff?
>
> What as reefs do you want? What do you want as players? What is
> missing in current systems?
>
> I was thinking of a system where damage is applied to the ship in a
> realistic way and systems and subsystems get damaged and you can tell
> what parts of the ships are damaged and how badly. Perhaps the whole
> ship could be divided up into 1 meter cubes and each cube can be
> checked? Each cube would be labeled as to what system it is connected
> too. I am thinking the computer could keep track of all the details,
> so don't worry about asking for to much! Brain storm, go out on a
> limb. I am totally open to crazy ideas; maybe one will spark the a
> really good idea!
>
> As a side note, what do you want in a ship? In a ship design system?
>
> What are your ideas of a perfect system?
>
> --
> Douglas E Knapp
> http://sf-journey-creations.wikispot.org/Front_Page
> _______________________________________________
> TML mailing list
> TML at travellercentral.com
> http://lists.travellercentral.com/mailman/listinfo/tml
>
--
"Now, I go to spread happiness to the rest of the station. It is a terrible
responsibility but I have learned to live with it."
Londo, A Voice in the Wilderness, Part I
"To argue with a person who has renounced the use of reason is like
administering medicine to the dead." -- Thomas Paine
Thomas Paine
More information about the TML
mailing list