[TML] Current USAF fleet was Re: CT Sup 7, Crews room sizes.

James Ramsay james.ramsay at gmail.com
Thu May 1 13:17:00 MDT 2008


On Thu, May 1, 2008 at 1:06 PM, Jerry W Barrington <
jerry.barrington at gmail.com> wrote:

> On 4/30/08 5:17 PM, "Knapp" <magick.crow at gmail.com> wrote:
>
> >>  And no one has insisted that only humans can fly planes...what we HAVE
> >>  said is that the demonstrated autonomous flights have been confined to
> >>  controlled conditions, and what is unknown is how to handle dogfights,
> >>  adverse conditions, or things like manned aircraft following VFR.
> >
> > So lets look at this from a totally different view point. Given the
> > robot can take off, fly and land by itself. Ok, then all we have left
> > is combat. The best combat AI that we can see without Mil clearance
> > would be video games. Flight sims with AI combat. The ones that I have
> > played are not so good but can be very good in a basic sort of way. SO
> > then lets take that to a new lever and say the mil is only 5 years
> > ahead. What could they do and what can they not do?
> >
> > What is the very best Air combat game that is against computer AI? I
> > have not played this sort of game in 10 years but they used to suck. I
> > bet they are better now.
>
> Actually, from what I've seen they haven't gotten much better.  Not that
> they *couldn't* be better, but after all, ultimately the goal of the video
> game is for the player to win.


Try something like Lock On: Modern Air Combat. I have played a lot of
air combat simulators, but on the harder settings the AI was very
challenging.
LO:MAC and the preceding game Flanker taught me a lot about realistic air
combat (and that nothing is as sweet as using the SU-30's electro-optical
system to kill F-14's before they know you are there).

The real advantage of AI pilots would be that they can track things down to
the millisecond. They will be able to gauge in an eye blink what manuever
an enemy is pulling, and the enemies probable position based on the handling

characteristic's of the enemy craft, and exactly what the AI's options are
to put
him back in the kill box. That is the kind of stuff that they dumb down in
game AI's
because no one but a professional military pilot would have a chance.

-- 
James Ramsay aka the_raptor


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