[TML] Ship shapes
Tommy Grav
tgrav at mac.com
Fri May 2 10:13:02 MDT 2008
On May 2, 2008, at 11:17 AM, Tom B wrote:
> I think (for non planetoid hulls), the box or open structure would be
> the answer. The latter because you can easily make a spine with key
> components and then just attach the cargo boxes directly to the spine
> for easy attach/remove options (LASH operations). The former because
> it fits well in interior docking bays (for worlds where it isn't a
> good idea to leave a ship outside) and in crowded highports. (Of
> couse, depending on your high port design, pie shaped wedges may be
> also a very good choice for maximum space usage).
I always liked the small cargo ships from Babylon 5.
http://library.galciv2.com/mvlib/ss/Fullview_Freighter.jpg
Cheers
Tommy
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