[TML] Ship shapes

Knapp magick.crow at gmail.com
Fri May 2 12:53:46 MDT 2008


Hull design could also be based on shape. A long tube when aimed at
the enimy is very hard to see and hit. A pancake seen from the flat
side is very bad.

On Fri, May 2, 2008 at 7:40 PM, Antony Farrell <skaran at bordernet.com.au> wrote:
> Merchants would be most worried about cost. What is the least amount I can
>  spend for a given return. Warship designers are worried about how many
>  offensive/defensive systems can I cram into a hull of a given type, how long
>  a spinal tube can I fit, stuff like that.

A small disagreement. A good war system is based on costs also. How
many others can I kill for a given buck. Sure the manufacturers want
to sell expensive one time use stuff but the winners of real wars need
to get the max kill for the amount spent. A perfect example of this is
Trillion credit squadron.

-- 
Douglas E Knapp
http://sf-journey-creations.wikispot.org/Front_Page


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