[TML] 1st session with Mongoose Traveller.

Tom Cusworth tom.cusworth at googlemail.com
Mon May 12 15:18:01 MDT 2008


An example off the top of my head would be NINTENDOGS - where the aim of the
game is (apparently) to raise and train a puppy (so cutesy-wootsy) and enter
it in obedience competition and groom it and feed it and generally to fawn
over it! Or something like that. Definately no siccing it on your opponents,
though... :(

ObTrav: Remember Felix the "Koala" from Mark Harrison's excellent strip "The
Travellers"? Imagine a sector-wide rush on games featuring a similar
mammaloid...  customised software to adapt to the user's requirements, the
simulated Felix will be all cuddly-wuddly and cutesy for female players and
a mean, green merc killing machine for males...

Hmmmm, maybe this idea's not going where I thought it might. It did sound
better in my head before I began typing. But then, so do a lot of things.
It's so much nicer in my mind

*Withdraws*

-Tom

2008/5/12 Brad Rogers <brad at fineby.me.uk>:

> On Mon, 12 May 2008 21:55:09 +0200
> Knapp <magick.crow at gmail.com> wrote:
>
> Hello Knapp,
>
> > On Mon, May 12, 2008 at 9:50 PM, Garry Ward
> > <garry.e.ward at worldnet.att.net> wrote:
> > >  From: "Knapp" <magick.crow at gmail.com>
> > >  > I would love to hear more about this. How are they different? I
> > >  > never played with woman. It would be fun to watch an all womans
> > >  > game!
> > >  OK, there is a straight line if I ever heard one...
> > LOL, I did not even think of it that way! I have always wondered what
> > it takes to make computer games that women like and this seemed like a
> > great chance to get and answer.
>
> There was a programme shown here in the UK a few years ago which was
> about female computer gamers.  Much of what was said could be applied
> to RPGers, too, I'm sure.  I don't recall a great deal of what was
> said, but it boiled down to the fact that most games, being combat
> oriented don't appeal.  Games like The Sims, OTOH, where nurture is
> key, do well with female gamers.  There was an indication that certain
> companies were setting up female divisions to devise games specifically
> aimed at females.  How far they got off the ground, I don't know.
>
> --
>  Regards  _
>         / )           "The blindingly obvious is
>        / _)rad        never immediately apparent"
>
> Black man got a lot of problems, but he don't mind throwing a brick
> White Riot - The Clash
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-- 
Blessed are the cheapskates, for they shall see god and still have change of
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